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Game_Project_2(Paused)

My next idea was to make a bullethell, At first I thought it be easy but I didn't knew how to 3d model a character and I needed money to actually pay someone to make one for me. I could always just 2d animate it and honestly i still consider doing that from time to time. But im not sure how to go about it with the angles i want it to be. The camera would be this resident evil like style so when its time for a cinematic shot then i can change the angle so the player would have a cool view of the environment. A cel shaded 3d model was the original idea for it.
The city would be connected and The player would have to move around in the same city, going to diffrent areas with bosses that has some connection to his past. The camera was to show unique angles of the city, depending on what tone the story needed when the player reach a certain point. The boss would have unique angles as well. fighting the boss from their perspective.

A ruggish cop with a okayish heart? The idea was to have him as the main character with the central theme of the game being regret? So he is a cop in a city filled with chaos, trying to turn a new leaf on the side of just.

A ruggish cop with a okayish heart? The idea was to have him as the main character with the central theme of the game being regret? So he is a cop in a city filled with chaos, trying to turn a new leaf on the side of just.

This was the first design.

This was the first design.

Slightly less older design.

Slightly less older design.

This was one of the first images I made for him. thinking of how the main menu might be like.

This was one of the first images I made for him. thinking of how the main menu might be like.